Presentation
Skills
Pro Experiences
Projects
>







Rather Old School ?
Download the CV in
PDF format :

CV PDF.

TO CONTACT ME


07 82 33 20 10

bastienprob@gmail.com

b.prob@ludus-academie.com

https://drmole1.github.io/


Prob Bastien

Bastien Prob


Game Designer and Developer


Presentation

Holder of a bac+5 diploma, I am an IT developer, specialized in video games development.
Passionnated of video games conception from I'm 6 years, I oriented myself in creation of video games during my high school's years. So, I naturally made it my vocation. I extended my skills with web dev, mobile dev, database and applications.
Serious Game attract me for its serious dimension and the fact it brings benefits which going beyond the classic fun.


Hardskills

- Games Motors : Unity and UE4
- Mastered Languages : C#, C++, Javascript, Blueprint
- Learnt Languages : HTML, CSS, Java, Php, SQL, C
- Environments : .NET, PhPMyAdmin, Postman, Xamarin
- Comprehension of video games / dev jobs
- Project Management (GitHub, Trello, JIRA, SCRUM...)
- Writting of design / code documents
- Level Design, UI / UX, VR, Prototypes
- English , of course
Softskills

- Collaborative
- Autonomous
- Proactive
- Creative
- Analytic
- Organized
- Adaptative
Hobbies

- Writting (Novel, Poems, Fanfictions ...)
- Music (Piano, Ukulele, Irish Flute ...)
- Sport (Musculation and Natation)
- Culture and Blindtests
- Reading (a lot of fantasy)
- Painting (recently started)
- Ex riffle's shooter (8 years)


Professionnal Experiences



Serious Game Dev – 2022
2 months
City Hall, Kingersheim

    - Design of a Serious Game to teach bikes rules for children
    - Agile project : SCRUM method
    - Design and development Unity, C#

Escape Game Designer – 2021
6 months
Locks Adventure, Schweighouse-sur-Moder

    - Conception of scénarii and riddles for Escape Game
    - Production of design documents
    - Playtesting, explanations to players and analysis of behaviors
    - Communication between members for creative ideas

Game Developer for a Mobile Advergame – 2020
3 months
Atheo Ingenierie, Strasbourg

    - Production of a mobile Advergame in Unity : programming and conception
    - Agile project : SCRUM method
    - Communication between members and clients

Game Developer for a VR Game : CAVE-DOME – 2019/2020
8 months
Pixel Museum, Strasbourg

    - Conception of a VR game with CAVE-DOME technology
    - Programming in Unreal Engine (blueprints)
    - Tasks of Lead Level Designer, Lead Quest Designer and Lead UX Designer
    - Agile Project : Extreme Programming method

Logistics Order Picker – 2018
3 months
Décathlon, Wittenheim

    - Repairing and storing bikes
    - Storing packages
    - Transporting packages








SteamBall

Steam Ball is a VR arcade game (using CAVE and DOME technologies), which has been sponsored by the Pixel Museum in Schiltigheim. The goal was to create advertising for the video games museum to propose an unic experience to visitors, so that improves attendance of the museum. A video which shows the game is available here .











PacHuman

Image from Gyazo

PacHuman is an advergame realized, with SCRUM method, for the society Atheo Ingenierie. The game resumes values of the company to renew PacMan Game. I worked on AI programming, project documents writting, tasks management for the dev team and reports and profesionnals exchanges with clients and the graphist. The game was carried on severals platforms : web, Android and IOS.

L'Epreuve de L'Ombre

L'Epreuve de l'Ombre is a City Escape Game scenario playable in Haguenau. Players embody thieves testing their skills to steal. Spinning, discretion, falsification, lock picking ... are a part of riddles. Designed during my traineeship of 6 months at Locks Adventure : https://locksadventure.fr/nos-missions







La Gloire des Vikings

La Gloire des Vikings is a Escape Game scenario to make at home. I worked entierely on the project, since the pitch of the theme, until the organization of playtests. I produced the prototypes with cardboard and I designed stories and riddles. Designed during my traineeship of 6 months at Locks Adventure : https://locksadventure.fr/nos-missions

KingVelo

Image from Gyazo

King Vélo is a Serious Game to teach children how to use bikes in the city. I worked on all the project using SCRUM method as strict as possible and communicate my work to my chief. The link of the game is here .






Student Projects Realized

From most recent to oldest









EgoManiac

Image from Gyazo

It's my best project since the beginning ! More of 650 hours of development using Unity to produce this non-euclidian enigmas game based on the theme of XXI century's narcissism. I work on all aspects of the game : programming, GD documentation and DA. French youtubers like Bob Lennon or E-Penser tested the game during a convention. A trailer is available here .








Amsterdam Trip

It is a mobile app which helps me to organize my trip to Amsterdam and to store my photos. Developed with Xamarin, I managed CRUD's methods using sqlite database and C#. I created activities that I wanted to do, validate it like a to-do list and store photos related with. I learnt how to develop with Xamarin 100% self-educated to answer to my needs.

HexaGo

It is a Rogue Like game developed for XBox console, playable with XBox controller. I worked on the game design, graphics, dev, and I have been chief of the project by mastering two other developers. The game can be downloaded here .






Rando Addict

Rando Addict is a dynamic website developed with HTML, CSS, Javascript, PhP and SQL to handle rambles. Linked to a database, fonctionnalities are related to the CRUD system. Each user can create an account, participate to a hikes, ask to be guide, create a programmation etc ... Because I had to write a master's thesis, I developed the website using GreenCode proccess. The project is available here .

StarScale

Image from Gyazo

It is a Serious Game to teach very briefly concepts of astrophysics, and more precisely, the cosmic parametrization. Developed using Unity and C#, then presented to a jury to obtain my diploma. The game is playable here .




Lab0 : An Arcane FanGame

Image from Gyazo

Lab0 is a game developed using Phaser and Javascript. I wanted to produce a fangame of the series Arcane. The main stakes was to quickly understand the framework to master it and produce an original game. The project is available here .

The Sweety Gummy

It's a game developed during 3 months using Unity, a sort of mix between Candy Crush and a brick-breaker. I uploaded this juicy colorful mobile game on Google Store. I worked hardly on UI/UX because I wanted to master these skills domains. More of 50 levels are available with innovative and surprising gameplays !










Glowing Nightmare

Image from Gyazo

Glowing Nightmare was a game developed during the Mix and Jam 2020 event, using Unity. I wanted to make a game mixing rail shooter gender and horror games. The result is a little ghost train where the player must shoot on targets. A presentation video is available here . The project is available here .

HoleHole!

Image from Gyazo

HoleHole! is one of 3 mini-games produced by a team of 9 developers, using Unity, of which I had the responsability. It's a fun and colorful multiplayer game compatible with the Switch platform. The project management and comprehension of Nintendo documentation were main challenges.









AbstractCore

AbstractCore is a survival adventure mutliplayer game using networking. Developed during the first confinement, using Unity, I used .NET framework to produce this game. Players must learn how to manage hunger, phase shift, radiations, must open doors, cure them from mortal traps and journey between dimensions.

Burst Dirty Data

Image from Gyazo

Burst Dirty Data is a Serious Game which aims to help player during learning DataBase. It trains the player to read and understand SQL requests. We developed a achievements system, bonus and scoring to encourage and motivate him during he's learning. The project is available here .







Repentance

Image from Gyazo

It's a platformer game produced with Unity during a long time. It's a very dark game which the main character has to face his sins. I took fun to design and program bosses. A trailer is available here .

What A Wonderful World

Image from Gyazo

It's a game produced with Unity, an interpretation of Candide written by Voltaire, with a DA based on Tim Burton. The player moves his character by leaning his head to the left or the right, raising him to jump or blinking to render the scene darker.









Take Place

Image from Gyazo

Take Place is a mobile Serious Game made with Unity which teaches to the player what is agoraphobia and anxiety in public environment. The player needs to move characters in a bus to find a better place for each of them (before they faint).

Linked Letters

Image from Gyazo

Linked Letters is a mobile Serious Game produced with Unity which teaches english without make a quiz. With colors, the player moves balls with a letter and needs to throw it in a jar to form a word. It creates a bonus or a malus bubbles. If player touches these bubbles, it modifies his score and releases place.






Flop

Image from Gyazo

Flop is a mobile Serious Game which teaches different phases of cancer. The game proposes variations of gameplay depending of technic terms I wanted to teach. Developed using Unity, I learned a lot about this motor which is my main motor now.

Jet Outa Here

Image from Gyazo Image from Gyazo Image from Gyazo

Jet Outa Here is a student project realized with UE4. It's a VR game where the player embodies a cyber-knight of space, which has to face a blackhole attracting to it some sorts of objects (asteroids, swords, shields, batteries ...). This game was playtested during the Start-To-Play 2019 by the actor Fred of the Dead.








Run to have Chance

Image from Gyazo

Run to have Chance is a variant of Temple Run. Developed with Unreal Engine 4, using Blueprint, the player embodies a farmer who runs, jumps and dodges obstacles. He can reach some boosters for next runs by buying in the shop. A scoring system has been implemented to see player's better performance.

Mission PMU

Image from Gyazo

Mission PMU is a reflexion game like Mahjong with an absurd and hilarous story. Help Patrick, Michel and Ursula to escape the worst retirement home to take some fun to the nearest PMU. The game proposes a relaxing gameplay, adapated to a senior target.







Escarg'Home

Image from Gyazo

Escarg'Home is a game based on the theme of home, realized during 48 hours in Construct and during the Global Game Jam 2019. It's a platformer game where the player embodies a snail. The player needs to switch between several shells (bringing a new unic skill) to solve puzzles and beat levels.

SPRAY

Image from Gyazo

Spray is my first game fully developed, with Construct 2. It contains 30 levels for a duration of 1H30, based on a juicy and colorful brick-breacker gameplay. The theme is irish pubs and it offers a festive atmosphere.